↳ teach Claude something only you know
Every kid knows something better than anyone else in their family. That weird passion — birds, dinosaurs, a specific video game — is a Skill waiting to happen. Skills Workshop is where kids turn those obsessions into something Claude can actually use, and then watch someone they love benefit from it.
↳ a Skill is something Claude remembers, so you can use it later
Pick the one thing you know more about than anyone in your family. By the end of this module, Claude will know it too.
↳ working and good are not the same thing
Look at four Skills. Three of them work. One of them is actually good. Figure out why.
↳ making something for someone else is harder — and better
Pick one person in your family. Interview them. Build them their Skill.
↳ composability is where real power lives
Build a Skill made of other Skills. Now you're not just teaching Claude facts — you're teaching it workflows.
↳ voice is a design decision, not an accident
Three Skills about the same topic, three different voices. Learn when to use which — and why the wrong voice ruins a good Skill.
↳ the difference between a tool and a companion
Build a Skill that holds onto things between conversations. Then decide, carefully, whether that's a good idea.
↳ the most interesting Skills don't work alone
Connect a Skill to other tools. The whole becomes more than the sum — and that's where interesting work lives.
↳ working once is not working
Write real tests for your Skills. Discover that most of them break on cases you never thought of.
↳ every Skill lives twice: once in your head, once in the world
Your first version was for you. Now you have to update it without breaking the five people already using it.
↳ the best Skills know what they can't do
A Skill that refuses gracefully is more trustworthy than one that bluffs. Learn to teach yours when to stop.
↳ your Skill becomes real when someone else uses it
Package a real Skill, write its docs, ship it to the Showcase, and watch someone use it for the first time.